Now, if you've put in everything correctly, the model should be playable in SS2. It's just a description for the player list. Yet again, create a new text file in the Player folder, and rename it now or later, making sure the filename will be the same as the. For those who don't know, a value of 1 means no stretch. MODEL_STRETCH=""It adjusts the model stretch for the model. The next file you'll create will cover this.Īs well, in the InSamnity! 2 mod, Dk added a new option for. But if you want at least something for it, you can use "Content/SeriousSam2/Textures/Interface/Hud/adrenaline.tex"ĭescription: Unneeded as far as I know. You can look through your All.log file to find them. Or, if other players have used enemy models in a game you've been in, most likely they've left errors in your console, which include filepaths. You have to search for the filepath in SEd2. Model: Those of you who are inexperienced with SEd2 may have trouble with this step. And if you don't know what to put in for some of them.
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Now, copy the "code" above, and you can fill it in. If you add the extension now, you'll have to right click it and select "Open With", and open it with a text editor (such as Notepad). You can name it now, or later, it doesn't matter as long as it gets a. nfo file for a model.nfo files follow this format:ĭESCRIPTION=First, make a blank text file in (from your main Serious Sam 2 folder) 'Content\SeriousSam 2\Models\Player' (if you don't have this path, create it). In the new window, select the "View" tab, under "Advanced settings", scroll down until you find "Hide extensions for known file types", and uncheck it (if it's not already). In any folder, click on "Tools/'Folder Options.'" in the toolbar. txt, etc.) (If your computer already shows file extensions, you can skip this step).
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(any setting locations are as they are in Windows XP, and may be different for other operating systems)Īnyways, first, you have to make sure that your computer shows each file's extension (.exe. There is a clock above the pyramid's entrance counting down in binary.It's about time I got around to making this.Trigger Ugh-Zan's regeneration on The Great Pyramid. In singleplayer, beat the last level of The First Encounter or the last level in The Second Encounter in the "I am Ugh-Zan" difficulty. Related achievements Serious Sam HD: The First Encounter 64pxĬomplete The Great Pyramid in co-op with blood option set to hippy. There's an Extra Large Health near it, but collecting it will spawn a large number of Beheaded Kamikazes.
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(HD and VR only) When approaching the pyramid, look to your right, far in the desert.This will cause 8 Minor Bio-mechanoids to spawn behind you, 2 groups of 4 at a time. (HD and VR only) Opposite of #1, there's an Extra Small Armor.You don't need to do this the moment they burst through the tunnels, but it's suggested you do it after all the fights in the arena are complete. (HD and VR only) In the arena, from the middle tunnel on the left, after the Major Bio-mechanoid bursts through it, enter it to find a Large Health.After killing him, Sam gets beamed up on the spaceship, gives a phone call to Mental, taunting him that he's coming to kill him, but it turns out that Mental is not at home right now so he leaves him a voice message, and leaves for Sirius, or so he thinks. But, there is an unexpected surprise waiting for him: Ugh-Zan III. He must clear his way to the pyramid, get inside, and get beamed up by the Sirian spaceship, the SSS Centerprice.
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Sam has finally reached the Great Pyramid. 3.3 Serious Sam VR: The First Encounter.3.1 Serious Sam HD: The First Encounter.